
Microsoft Discovery (AI for Science)
Defined UX for an enterprise agentic AI platform, translating complex graph data into intuitive multi-agent workflows and human-in-the-loop interactions.
My portfolio highlights work at the intersection of Creative Direction, Inclusive Design, and Complex Systems. From communications and program development to launching V1 enterprise products in AI and Health, and shaping user experiences for iconic gaming titles, my work focuses on translating complexity into clear, human-centered solutions. Use the filters below to explore specific domains.

Defined UX for an enterprise agentic AI platform, translating complex graph data into intuitive multi-agent workflows and human-in-the-loop interactions.

Envisioned human-robot collaboration via a domain-specific Copilot, transforming complex mission planning into a collaborative Teams-based experience.

Directed UX uniting Xbox gaming and Azure cloud, translating complex 3D environments into accessible workflows for operations at scale.

Designed a secure, adaptive facility for defense simulation, integrating flexible layouts and controls for immersive mission collaboration.

Formalized and scaled Inclusive Design globally, embedding accessibility and co-creation into product development through reusable toolkits and training

Created HCE communication strategy, identity, branding, and certification paths grounded in inclusive design.

Redesigned Windows onboarding flows using inclusive design patterns and progressive disclosure for millions of global users.

Created visual and user experience design for game titles such as Fable II and Gears of War.

Designed UX and gameplay UI for one of EA’s most iconic real-time strategy titles.

Designed 3D models, interactive web experiences, contributing to PC and PlayStation game titles.

Designed UI, artwork, and 3D avatar for the 2006 releases of Jeopardy! and Wheel of Fortune online games.