Projects

My portfolio highlights work at the intersection of Creative Direction, Inclusive Design, and Complex Systems. From communications and program development to launching V1 enterprise products in AI and Health, and shaping user experiences for iconic gaming titles, my work focuses on translating complexity into clear, human-centered solutions. Use the filters below to explore specific domains.

Microsoft Discovery interface
Creative DirectorMicrosoft

Microsoft Discovery (AI for Science)

Defined UX for an enterprise agentic AI platform, translating complex graph data into intuitive multi-agent workflows and human-in-the-loop interactions.

Microsoft Robotics interface
Principal UX Design DirectorMicrosoft

Mission Robotics

Envisioned human-robot collaboration via a domain-specific Copilot, transforming complex mission planning into a collaborative Teams-based experience.

Studio Alpha simulation interface
Principal UX Design DirectorMicrosoft

Studio Alpha

Directed UX uniting Xbox gaming and Azure cloud, translating complex 3D environments into accessible workflows for operations at scale.

Studio Alpha simulation interface
Principal UX Design DirectorMicrosoft

IDF SpaceDEN Annex Facility

Designed a secure, adaptive facility for defense simulation, integrating flexible layouts and controls for immersive mission collaboration.

Inclusve design icons of people in different modes
Principal/Lead UX, Inclusive DesignMicrosoft

Inclusive Design

Formalized and scaled Inclusive Design globally, embedding accessibility and co-creation into product development through reusable toolkits and training

HCE branding visual
Creative DirectorMicrosoft

Human Centered Engineering (HCE)

Created HCE communication strategy, identity, branding, and certification paths grounded in inclusive design.

Windows OOBE onboarding screen
Lead UX DesignerMicrosoft

Windows Out-of-Box Experience (OOBE)

Redesigned Windows onboarding flows using inclusive design patterns and progressive disclosure for millions of global users.

Xbox Fable2
Lead UX and UI DesignerMicrosoft

Fable II - Xbox

Created visual and user experience design for game titles such as Fable II and Gears of War.

Lord of the Rings
Lead UX DesignerElectronic Arts (EA)

Lord of the Rings Battle for Middle Earth

Designed UX and gameplay UI for one of EA’s most iconic real-time strategy titles.

Kermit the Frog
DesignerJim Henson

Jim Henson

Designed 3D models, interactive web experiences, contributing to PC and PlayStation game titles.

Jeopardy logo
DesignerSony Entertainment

Jeopardy! & Wheel of Fortune - Sony

Designed UI, artwork, and 3D avatar for the 2006 releases of Jeopardy! and Wheel of Fortune online games.